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Thursday, June 27, 2013

Metroid Fusion Has No Rhythm


The Metroid series is defined by its comprehensive world design, quick pacing, lonely atmosphere, and subtle narrative. This is the reason the latest entry in the series, Other M, is reviled by the majority of the fanbase. While it's still enjoyable to an extent thanks to some good individual level design, Other M is marred with an excessively sentimental, melodramatic storyline that breaks up the game into pieces through long cutscenes coming at the end of many segments, all while destroying the flow, freedom and subtlety the series had previously held close.

However, Other M may not have been the start of darkness for Metroid. Many of that game's problems were birthed from an entry in series that was released eight years prior to it: Metroid Fusion.

Metroid Fusion was released in 2002 on the Game Boy Advance as the fourth entry in the Metroid series. It was released on the same day as Metroid Prime for the Gamecube. Metroid Prime, a fantastic take on the series that took it into first-person 3D, was made by Nintendo's new friends at Retro Studios. However, Nintendo didn't have much faith in the project because of its first-person perspective, which they thought would alienate fans of Metroid and fans of Nintendo in general. Fortunately enough, Nintendo had a new traditionally-styled, sidescrolling Metroid game developed by their good old R&D1 team (of whom had developed all of the previous Metroid games) in the form of Metroid Fusion sitting around for them to fall back on. So fans who were willing to try something new could buy Prime while fans who just wanted more Super Metroid could buy Fusion.

Let me just say this right now: If you want more Super Metroid, play Prime, not Fusion.